Super mario 64 4k pc port download4/19/2024 ![]() If you wanna use my project as a starting point (or use them as PLACEHOLDERS while u build up your project) or wanna take over one of my projects, CONTACT me. Basically, your pack will be an update that users should copy over my pack.Ĥ. In this case, you can either upload the material files and the NEW base textures (the flat ones i'll provide or my files that you've edited to flatten our through some detail removing technique) on your own thread but you cannot release the other files in my pack. If you wanna make an Ishiiruka materials update for this pack, similar to formfactor's Super Mario Galaxy material packs, contact me, since i can provide you with flatter textures so you can add depth through the material map (AFAIK there are some issues with materials on SMSS). You can use the textures for any non Dolphin related project (no matter the game), such as this gem.ģ. You are free to use any of the files from this pack for your own RETEXTURE project as LONG as it's not for the SAME game (you can use my Super Mario Sunshine textures for your own Super Mario Galaxy or SM64 project but NOT for Super Mario Sunshine), but you'd have to point the link to the Dolphin forums thread of the pack you used the files from (you don't have to say who created them, just link it).Ģ. (05-23-2012, 01:37 AM)razius Wrote: Crappyrights! (these apply to all of my texture packs)ġ. Especially since lots of textures are shared between the 2 games, so all you have to do is take them from TTYD and recolor them if necessary. I don't mind people using textures (esp fonts or HUD elements) i've released for their own projects.Īctually i wish ppl would continue retexturing Super Paper Mario, after TTYD is done. Actually i think i have 2 skyboxes i never released because i didin't map them, not sure, must check the backup. I also wanted to retexture all the backgrounds for it but it took forever to map those sky boxes. I might release some new files for the SM64 project. I'm not mad at all, actually, i'm glad about the sm64 port, i think i saw it sometimes in the summer, when i was really busy, so i didn't leave any feedback. (11-17-2016, 04:47 AM)razius Wrote: Now that u mentioned it, I remember reading about that feature at some point but totally forgot about it. ![]() Razius should be fine with it (which Star Fox 64 HD is primary based on as a porting project). But I wanted to at least have a start on it. Please consider supporting me on Patreon or PayPal if you like my projects: Join my Discord Channel for discussion and support: * Know any good codes? Great, let me know and I add them into the code section here. * Only codes that improve the quality of the game are requested such as improving upon difficulty (extram damage), fun (instant items) or visual experience (60 FPS, widescreen, extended view). * Only use one Widescreen code at a time. * Select "Stretch to Window" (Graphics -> General - Display - Aspect Ration). * Disable the "Widescreen Hack" (Graphics -> Enhancements). * Each spoiler is tagged with the game version. $ Widescreen Aspect Ratio Fix for 16:9 (Gecko Code) ![]()
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