Code for polygon generator in scratch4/21/2024 ![]() ![]() Uses manipulatives or programmable devices to explore position, movement and direction. Solves problems involving placing and locating coordinate points in the first quadrant Solves problems that involve missing angles. Identifies and models turns using arms, legs, whole body movements or straws.ĭevises and analyses routes on maps, plans or grids that satisfy certain constraints (For example – the shortest route, no crossing roads, avoiding obstacles). Creates a set of simple instructions to direct movement for a given purpose. Solves problems and plays games involving simple maps or grids. Explores angle relationships associated with parallel lines.ĭraw and labels rectangles, parallelograms and rhombuses, specified by coordinates in the four quadrants, predicting missing coordinates using the properties of shapes. Uses angle sum facts to make deductions about missing angles.ĭeduces the reasonableness of estimated measures of angles of intersecting lines. Recognises the relationship between different modes of representing position and location (For example – birds-eye view versus street view).Įvaluates directions for movement and refines for clarity and accuracy.Įxplores how a co-ordinate system represents location.Ĭonstructs shapes given some properties and / or values. ![]() Relates clockwise movements to the clockface. Visualises the result of following a sequence of directions on a map or plan.ĭeduces and identifies where, in a series of steps, the wrong direction may have been taken. Represents coordinates in all four quadrants Represent coordinates in the first quadrant including identifying position from given co-ordinates and plotting position.ĭraws a pair of axes to form a quadrant, considering equal scales and labelling. Relate clockwise movements to the clockface.Īnalyses and evaluates representations for accuracyįollows and gives turning instructions related to the eight points of the compass. Gives and follows directions involving half and quarter turns in the context of simple plans.ĭescribes and records directions as a series of simple steps. Uses language ‘clockwise, anticlockwise, right, left’ to describe turns and direction. Įxplores the sum of the angles in a triangle.Įxplores, measures angles and constructs different types of triangles.ĭescribes positions on the full coordinate grid (all four quadrants)Įxplores the sum of the angles in quadrilaterals.Įxplores, estimates and measures the angles formed when two lines intersect.Įxplores and measures internal and external angles of crosssections of shapes.ĭescribes and compares regular and irregular shapes defined in terms of co-ordinates. Identifies and describes the general location of an object using a grid system.Įxplores square and non-square corners in the environment, identifying square corners as right angles.ĭraws given angles and measures them in degrees.ĭevelops an understanding of the eight points of the compass and explore angles of 45°.Įxplores the positions and types of angles in shapes. Recognises and uses directions ‘right’ and ‘left’ in real situations.ĭescribes movement in terms of whole, half, quarter and three-quarter turns. ![]() The content most relevant to this lesson is shown in bold.Įxplores movement from one location to another using a grid or simple map. This table gives an overview of relevant content from the progression continua in the curriculum. ![]()
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